All Minstrel skills are limited to two-handed sword, bow, bow-gun, katana, staff and magic-device.
Perhaps one of the neatest corollaries of the gem and socket system is the concept of PoE Cast When Damage Taken (“CwDT”). CwDT allows you to build a character that automatically fights back as you take damage, without requiring any additional action on your part! CwDT: A Primer. CwDT is, at its core, a pretty simple concept. Quick Cast is the alias for 'occassionally quickens spellcasting' that caps out at 10%.
The songs will gain a stack each 12 seconds except for Ad-lib and Phantasy song.
Two songs can not be sang at the same time.
If 2 players are singing different song then they'll get buff from their own song only and the party member will get buff of the song which have higher stack. And if both songs acquire max stack then party memeber will get buff of the song which was sang first.
After casting if you move your character the guiter animation will vanish(outside of battle), however the buff will remain and keep stacking up.
While engaged with enemy, player's movement speed is lowered and guiter animation can not be skipped without offensive skills or auto atk.
All skills are party buffer except Ad-lib(self-buffer).
1.Healing song
MP cost:100
Support skill(none proration)
Action range:Unlimited
Game Description:A break for travelers. Natural regen increases when not in combat. The effect increases when used continuously. Cannot be sung at the same time with other songs.
Effect:Increases natural hp regen and natural mp regen by a percent when out side of battle while buff is active.
Duration=15 minutes or till the buff is active.
Natural HP regen increase=(SkillLvl*5*No_of_Stacks)%
Natural MP regen increase=(SkillLvl*2.5*No_of_Stacks)%
2.Fairy Song
MP cost:100
Support skill(none proration)
Action Range:Unlimited
Game description:A fairy's guidance. Increases accuracy and dodge rate. The effect increases when used continuously. Cannot be sung at the same time with other songs.
Effect:Increases hit rate and flee rate while buff is active
Duration=5 minutes or till the buff is active.
accuracy% increase=(SkillLvl*2*No_of_Stacks)%
Dodge% increase=(SkillLvl*No_of_Stacks)%
3.Passion song
MP cost:300
Support skill(none proration)
Action range:Unlimited
Game description:A incredibly strong and fierce determination. Increases elemental effect, but the effect will decrease when combination is not right. The effect increases when used continuously. Cannot be sung at the same time with other songs.
Effect:Gives %dmg against element when conditions are met and buff is active.
Duration=3 minutes or till the buff is active.
Conditions:
i)caster must have the element(awaken)
Caster doesn't need element
ii)user is required to have the element(awaken)
iii)skills(or auto atk) that can acquire the element can only get the %against elem bonus, if the required element is in sub-weapon slot then the skill should be activated by sub weapon(arrow only, knuckle/md doesn't work) or be a dual element skill to get the buff effect
iv)this element(awaken) should be advantage against the target mob/boss
Elemental dmg increase=+((0.5+(SkillLvl*SkillLvl/100))*No_of_Stacks)%
-this skill will not awaken element.
If boss element is advantage against the element used by the player then elemental dmg decreases instead of increasing. Dual element skills are free from this dmg decrease.
-arrow sub doesn't increase auto atk dmg(excluding bow)
Example- while fighting iconos; fire element boss
If you equip wind element ohs and fire element arrow.
Only shot skills will get the dmg increase. Everything other than shot skill get its dmg lowered.
4.Wisdom song
MP cost:300
Support skill(none proration)
Action range:unlimited
Game description: Enlightenment through a great deal of knowledge. Reduce all kinds of damage. The effect increases when used continuously. Cannot be sung at the same time with other songs.
Effect:Lowers dmg taken by a percentage while buff is active
Duration=3 minutes or till the buff is active.
Dmg taken*(1-((50+SkillLvl*SkillLvl*2)*No_of_Stacks/100))
-it is reduced at the beginning of dmg(taken) calculation
5. Life song
MP cost:100
Support skill(none proration)
Action range:Unlimited
Game description: The beat of life. MaxHP increases and HP is restored.The effect increases when used continuously. Cannot be sung at the same time with other songs.
Effect:Increases Flat MaxHP and MaxHP% while buff is active. Heals the same amount of HP it increases.
Duration:10 minutes or till the buff is active.
Flat MaxHp increase=+50*SkillLvl*No_of_Stacks
MaxHP% increase=+((1+0.5*(round_down(SkillLvl/3.09999990463257)))*No_of_Stacks)%
6.Fantasy song
MP cost:100
Support skill(none proration)
Action range:Unlimited
Game description: Is it a drum of an illusion? The effect of song is accumulated at fixed intervals. Restore MP with the effect after using a skill. Combo won'y activate the effect. Cannot be sung at the same time with other songs.
Effect:Restores MP used in a skill from the stacks acquired while the buff is active. Each stack is 100MP. Works with auto atk too.
Time for each stack=(11-SkillLvl*0.5) seconds
Duration:2 minutes or till the buff is active.
This song does not exceed maxMP.
-in a combo, works for combo opener only
7.Ad-lib
MP cost:100+MP cost of the last active song
Support skill(none proration)
Action range:unlimited
![When When](/uploads/1/2/5/8/125861616/323766244.gif)
Game description: Resumes an interrupted song before it completely loses its effect. Restores a little MP if used while a song is in effect. The amount of MP restored decreases if used with a combo.
Effect:Restores amount of stacks and MP used from the last song used with certain conditions.
MP restored:100+5*skillLvl
conditions:
i)Player must get hit by a mob or use any offensive skill or do auto atk which starts a 11 seconds countdown
ii)Ad-lib must be used within those 11 seconds.
-if spammed while not interrupted it will restore 150MP(while MP cost is 100MPonly), thus can be used to regain 50MP out of nothing. This method works while engaged with boss/mob only.
-if the skill is used after countdown is completed then its MP cost becomes 100MP
-spamming this skill without any song active will do nothing(100mp lost each cast).
-it does not exceed maxMP; spamming while engaged with MP almost maxed, it will recover MP with random number
![Taken Taken](http://i.imgur.com/SML1P8D.png)
Consider helping out in updating the wiki for 3.8.0 - see Path of Exile Wiki:To-do list/3.8.0.
---
A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.
Some pages will need to be updated to include
upgraded_from_disabled=true
if they are not eligible for the system.Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.
Mantra of FlamesCrimson JewelLimited to: 1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
Adds (2-3) to (5-8) Fire Spell Damage per Buff on youThe strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Purchase Costs
Unique | 8x Chaos Orb |
12x Alchemy ShardMiscellaneous
Item class: Jewel
Mantra of Flames is a uniqueCrimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
- 2Item acquisition
Strategy
The obvious strategy for Mantra of flames is to stack as many buffs as possible. As most buffs are either auras or personal buffs that reserve mana (such as the heralds and Arctic ArmourArctic ArmourSpell, Duration, Cold
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 secRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
1% increased Skill Effect DurationChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
(8-13)% less Physical Damage taken from Hits
(8-12)% less Fire Damage taken from Hits
Base duration is (2.5-4.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.), buffs that require no or only a tiny mana reservation are especially noteworthy:
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 secRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:
1% increased Skill Effect DurationChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
(8-13)% less Physical Damage taken from Hits
(8-12)% less Fire Damage taken from Hits
Base duration is (2.5-4.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.), buffs that require no or only a tiny mana reservation are especially noteworthy:
- auras --Currently works
- heralds --Currently works
- Golems --Currently works
- Blood RageBlood RageSpell, Duration, Physical
Mana Cost: (7-16)
Can Store 1 Use(s)
Cooldown Time: 1.00 secRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
0.25% increased Attack Speed(5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. --Currently bugged and doesn't work with the jewel - Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Radius: 15
Mana Cost: (8-12)
Can Store 1 Use(s)
Cooldown Time: 4.00 secRequires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:
1% increased Skill Effect DurationBase duration is 3 seconds
(50-858) additional Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. --Currently works - PunishmentPunishmentSpell, AoE, Duration, Curse, Physical
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 secRequires Level 24Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.Per 1% Quality:
Cursed enemies grant 0.25% increased Attack Speed on Melee hitBase duration is (9-10.9) seconds
Cursed enemies grant (25-35)% more Melee Physical Damage on Melee hit
Cursed enemies grant (10-19)% increased Attack Speed on Melee hit
Buff is applied for a Base Duration of 4 seconds
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. --Didn't test use at your own judgment - Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Mana Cost: (7-16)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:
1% increased Lightning DamageDeals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. --Currently works
All of the above are buffs that require no resources other than sockets. They can be linked to Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Can Store 1 Use(s)
Cooldown Time: 0.25 secRequires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:
Supported Skills deal 0.5% increased DamageTrigger Supported Spells when you take a total of (528-3272) Damage
Supported Skills deal (-70-6)% more Damage
This Gem can only Support Skill Gems requiring Level (38-70) or lower
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. or Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Can Store 1 Use(s)
Cooldown Time: 0.25 secRequires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:
Supported Skills deal 0.5% increased Damage(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. to automate casting them. The latter four also profit from increased duration.
Icon: !
Can Store 1 Use(s)
Cooldown Time: 0.25 secRequires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:
Supported Skills deal 0.5% increased DamageTrigger Supported Spells when you take a total of (528-3272) Damage
Supported Skills deal (-70-6)% more Damage
This Gem can only Support Skill Gems requiring Level (38-70) or lower
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. or Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Can Store 1 Use(s)
Cooldown Time: 0.25 secRequires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:
Supported Skills deal 0.5% increased Damage(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. to automate casting them. The latter four also profit from increased duration.
- Level 1 ClarityClarityAura, Spell, AoE
Radius: 36
Mana Reserved: (34-279)
Can Store 1 Use(s)
Cooldown Time: 1.20 secRequires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:
2% increased Area of EffectYou and nearby Allies Regenerate (2.9-33) Mana per second
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
This skill only requires 34 mana reservation (even less with reduced mana reservation nodes), so it should be considered to run it even if the player does not use any mana or for some other reason has no use for mana regeneration.
- Onslaught --Didn't test use at your own judgment
- Unholy Might --Didn't test use at your own judgment
These buffs are somewhat harder to gain, but also require no mana reservation.Onslaught gained during the duration of a Silver FlaskSilver FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
OnslaughtRequires Level 22Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. is not considered as a buff.
Consumes 40 of 60 Charges on use
OnslaughtRequires Level 22Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. is not considered as a buff.
- Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Radius: 10
Mana Cost: (9-32)
Cast Time: 0.60 secRequires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:
3% increased Aura Area of EffectSummons a Totem which uses the Supported Skill
Totem lasts 8 seconds
Regenerate (6.3-162.2) Life per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
This skill grants another aura in the form of a totem that reserves no mana. Due to the 2.0.0 change to totems this can no longer be linked to trigger gems, the time investment vs. damage gain is therefore questionable.
Unique items:
- Victario's FlightVictario's Flight
Goathide BootsQuality: +20%
Evasion: (92-113)Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
5% increased Movement Speed
(5-10)% of Damage taken gained as Mana over 4 seconds when Hit
10% increased Movement Speed
10% increased Movement Speed for you and nearby AlliesAlive but not unscathed, Victario fled
as slaughter blossomed at the gates.
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
4 | The Garish PowerThe Garish Power4JewelMaligaro may have valued function over form, but that did not mute his flair for the dramatic. | random Jewel | Automatic |
10 | The Eye of the DragonThe Eye of the Dragon10Jewel CorruptedSome powers are far too great even for the gods of old. | random corruptedJewel | Automatic |
8 | Arrogance of the VaalArrogance of the Vaal8Item Two-Implicit CorruptedDiscovery can lead to beauty, or it can lead to ruin. | random two-implicit corrupteditem | Automatic |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | random item | Automatic |
Version history
Version | Changes |
---|---|
2.0.0 |
|
Retrieved from 'https://pathofexile.gamepedia.com/index.php?title=Mantra_of_Flames&oldid=577947'